WITH EFFECT FROM THE ACADEMIC YEAR 2013 - 2014

 

CS 452                                                                  

COMPUTER GRAPHICS                                   

(ELECTIVE - III)                                                   

Instruction                                                                                                                                                                                             4    Periods per week

Duration of University Examination                                                                                                                                                         3    Hours

University Examination                                                                                                                                                                          75    Marks

Sessional                                                                                                                                                                                               25    Marks

 

Unit-I

Overview of Graphics Systems: Refresh CRT, Raster - Scan Displays, random-Scan Systems, Color CRT, Flat Panel Displays, Three Dimensional Viewing Devices, Input Devices, Graphics Software. Output Primitives: Line drawing algorithms, Circle Generating Algorithms, Ellipse Generating Algorithm, Pixel Addressing, Fill Area Primitives, Character generation.

 

Unit-II

Getting Started Drawing Figures Using OpenGL: Getting started making pictures, Drawing basic Graphics Primitives, Making line drawing, Simple interaction with Mouse and Keyboard.

 

Two Dimensional Geometric Transformations: Basics Transformation, Homogeneous Coordinates, Composite, transformations, other transformations, Transformation between coordinates, Affine transformations, Transformation functions, Raster methods of transformations.

 

Unit-III

Two Dimensional viewing: Viewing Pipeline, Viewing Transformations & Functions. Clipping operations, Point Clipping, Line Clipping, Polygon Clipping, Curve Clipping, Text Clipping, Exterior Clipping.

 

Graphical User Interface & Interactive Input, Methods : The user dialogue, logical classification of input devices, Input functions & modes, Interactive picture construction techniques.

 

Unit-IV

Three Dimensional Concepts : Three Dimensional Display Methods. Three Dimensional Object Representations: Polygon surfaces, Curved line and surfaces, Spline representations, Bezier Curves & Surfaces, B-Spline curves and surfaces, Constructive solid-Geometry Methods, actress, BSP tress, Fractal geometry methods.


Unit-V

 

Three Dimensional Geometric and Modeling Transformations. Three Dimensional Viewing: Projections

 

Visible Surface Detection Methods: Back face detection method, depth buffer method.

 

Basic illumination methods: Phong & Gourand Shading, Texture Mapping. Computer Animation: Design of Animation Sequences, General Computer

 

Animation, Raster Animation, Computer - Animation Languages, Key frame systems, Motion specifications.

 

Suggested Reading :

 

  1. 1.D. Heara, P. Baker, Computer Graphics - C Version, 2nd Edition, Pearson Education, 2004.

 

  1. 2.F.S.HuT, Computer Graphics Using Open GL, 2nd Edition, Pearson Education, 2003.

 

  1. 3.S.Harrington, Compter Graphics, McGraw Hill.

 

  1. 4.James D. Foley, Steven K. Feiner, Adam, F.Hughes John, Computer Graphics: Principles & Practice, 2nd Edition, Pearson Education.

 


 

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