WITH EFFECT FROM THE ACADEMIC YEAR 2016 - 2017

 

CS 304

 

SOFTWARE ENGINEERING

 

Instruction

4

Periods per week

Duration of University Examination

3

Hours

University Examination

75

Marks

Sessional

25

Marks

 

UNIT -I

 

Introduction to Software Engineering:

 

Generic view of Process: Software Engineering, Process Framework, CMM, Process Patterns, Process Assessment, Personal and Team Process, Process Technology, Product and process.

 

Process Models: Perspective Models, Waterfall Model, Incremental Process Models, Evolutionary Process Models, Specialized Process Models, The Unified Process.

 

An Agile View of Process: What is Agility, Agile Process, and Agile Process Models.

 

 

UNIT-II

 

Planning and Managing the Project: Tracking Progress, Project Personnel, Effort Estimation, Risk Management, the Project Plan, Process Models and Project Management, Information Systems Example, Real-time Example.

 

Requirement Engineering: A bridge to design and construction, Requirement Engineering tasks, Initiating Requirement Engineering Process, Eliciting Requirement, Developing Uses cases, Building the Analysis Model, Negotiating Requirements, Validating Requirements.

 

UNIT-III

 

Building the Analysis Model: Requirements Analysis Modeling approaches, Data modeling concepts, Object oriented analysis , Scenario based modeling, Flow oriented modeling, Class-based modeling, Creating a Behavioral Modeling.

Design Engineering: Design with in the context of SE, Design Process and Design quality, Design concepts, The Design Model, Pattern-based Software Design.

 

UNIT-IV

 

Creating Architectural Design: Software architecture, Data design, Architectural Styles and Patterns, Architectural Design, Assessing alternative Architectural Designs, Mapping data flow into software Architecture.

Modeling Component-Level Design: What is a Component, Designing Class-Based components, Conducting Component–level Design, Object Constraint Language, Designing Conventional Components.

 

Performing User Interface Design: The Golden Rules, User Interface Analysis and Design, Interface Analysis, Interface Design Steps, Design Evaluation.

 

UNIT-V

 

Testing Strategies: A Strategic approach to software testing, strategic issues, test strategies for O-O software, validation testing, system testing, art of debugging.

 

Testing Tactics: Software Testing Fundamentals, Black-Box and white box Testing, basis path testing, Control Structure Testing, O-O Testing methods, Testing Methods applicable on the class level, inter class Test case design, Testing for Specialized environments, architectures and applications, Testing Patterns.

 

Product Metrics: Software quality, A framework for product metrics, Metrics for the analysis model, metrics for the Design model, metrics for source code, Metrics for Testing, Metrics for maintenance.

 

Suggested Reading:

 

  1. 1.Roger S. Pressman, “Software Engineering –A Practitioners Approach”, 6th Edition, Pearson Education, India, 2005.

 

  1. 2.Shari Lawrence Pfleeger, “Software Engineering Theory and Practices” 4th Edition - Pearson Education, India, 2011.

 

  1. 3.Pankaj Jalote, “An Integrated Approach to Software Engineering”, 3rd Edition, Springer Link Edition, India, 2005.
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